VR Motion Learning Technologies
VR Motion Learning (VRML) company utilizes new technologies such as:
- Virtual reality environments
- Real-time full-body motion tracking
- Real-time multiplayer
- Computer Vision and Mocap data analysis
- Motion similarity modelling
- Real-time data analysis
- Biomechanical modelling
- Machine Learning for CV and data analysis.
Our unique platform revolutionizes the motion training method and provides the basis for active eSports games and tournaments. Based on a scientifically proven approach augmented with the Motion Learning Library and VR Motion Learning Methodology you will learn to move your body in a more efficient and focused way than ever possible in traditional training only.
We bring real-time motion learning technologies out of the lab to the consumer market with affordable prices and practical technical setup.
Which markets do we target?
We start with VR Tennis Trainer and VR Tennis eSports as our first applications but we will tackle other markets and domains of sport training and active eSports (such as golf, baseball, basketball, etc.), as well as other domains such as: physiotherapy, fitness, dancing, entertainment and many other applications.
Who is behind VRML?
Founder of the company is Dr. Gregory Gettinger, a serial entrepreneur, dual US and Austrian citizen with a PhD in Marketing & Technology and extensive background in growing, managing and financing start-up projects and companies. Project team consists of professionals and experts in Computer Vision, Machine Learning, VR technologies, real-time full-body motion tracking, real-time data analysis and processing, software development as well as tennis professionals and sports biomechanics engineers.
Gregory Gettinger, CEO
Hans Pfleiderer, CFO
Georg Gerstweiler, CTO
Boris Fedotov, CIO/CDO
Management advisory board
TU Wien, VR tech advisor
TU Wien, tech consultant
Sales Team (France)
VR Motion Learning GmbH & Co KG is funded by its own founders only and grants from FFG (Austrian Forschungsförderungsfunds - Research promotion agency) and AWS (Austrian Wirtschaftsservice).
Next investment round (Series A) is scheduled for 2022.
The company focuses on the development of VR Motion Learning software applications in cooperation with the Technical University of Vienna (TU Wien), major industry partners, sports and biomechanics professionals. Its first application will be a VR Tennis Trainer, but plans to add more applications in the field of sports, industry and physiotherapy.
We are naturally open to all forms of investments or cooperation. You may participate on the overall performance of VRML. You may also target separate, specific projects within the group. Please contact us to discuss opportunities in detail.
Our Office address
VR Motion Learning GmbH & Co KG
Spinozagasse 20, A-1170, Vienna